Graduate Studies Reports Access

Graduate Course Proposal Form Submission Detail - EME6680
Tracking Number - 5295

Edit function not enabled for this course.


Current Status: SCNS Liaison Notified of Graduate Council Approval - 2016-05-20
Campus: Tampa
Submission Type: New
Course Change Information (for course changes only):
Comments: Elective for C&I: IT; To GC. Question on objectives; pending GC approval. Repeatability needs clarification. Emailed 5/12/16. Not Repeatable. Approved 5/20/16 To Sys 5/20/16. To SCNS after 5/27/16


Detail Information

  1. Date & Time Submitted: 2015-10-14
  2. Department: Secondary Education
  3. College: ED
  4. Budget Account Number: 0-1715-000
  5. Contact Person: Glenn Gordon Smith
  6. Phone: 8136930507
  7. Email: glenns@usf.edu
  8. Prefix: EME
  9. Number: 6680
  10. Full Title: Game Design & Development for Learning
  11. Credit Hours: 3
  12. Section Type: L - Laboratory
  13. Is the course title variable?: Y
  14. Is a permit required for registration?: Y
  15. Are the credit hours variable?: N
  16. Is this course repeatable?: N
  17. If repeatable, how many times?: 0
  18. Abbreviated Title (30 characters maximum): Game Des & Dev for Learn
  19. Course Online?: H - Face-to-face and blended (separate sections)
  20. Percentage Online: 50
  21. Grading Option: R - Regular
  22. Prerequisites: EME 6930 Programming Languages for Educators
  23. Corequisites:
  24. Course Description: Students learn about the structure of computer games, and the design and development of games for learning. Students work in interdisciplinary teams designing/developing a game for learning.

  25. Please briefly explain why it is necessary and/or desirable to add this course: Needed to compete with national trends
  26. What is the need or demand for this course? (Indicate if this course is part of a required sequence in the major.) What other programs would this course service? This is an elective, but not a required course, for the Masters Program in Instructional Technology. It will be a required course for a to be proposed certificate in Educational Games.

    There is no course on computer game design at University of South Florida, yet there is a huge demand for this skill in the work force.

    Computer Game Designer Job Outlook: There are currently an estimated 212,510 Video Game Designers in the United States. The Video Game Designer job market is expected to grow by 3.8% between 2012 and 2022.

  27. Has this course been offered as Selected Topics/Experimental Topics course? If yes, how many times? No
  28. What qualifications for training and/or experience are necessary to teach this course? (List minimum qualifications for the instructor.) PhD in Instructional Technology or Computer Science. Some knowledge and experience with computer game design is necessary.
  29. Objectives: Students will:

    1. Collaboratively design an educational computer game as part of an interdisciplinary design team.

    2. Collaboratively develop an educational computer game as part of an interdisciplinary design team.

    3. Provide peer critique to the design of another group’s educational computer game.

  30. Learning Outcomes: Upon completion of the course, the students:

    1. Will understand the design principles of educational computer games, including the basic features for their use in teaching and earning.

    2. Will be able to design educational computer games using a systematic design model (for instance Evidence Centered Design).

    3. Will be able to design & develop a computer game in at least one educational subject area.

  31. Major Topics: 1. Structure, elements & principles of computer games for learning

    2. Principles of computer game design & development

    3. Hands on experience with educational computer game design and development

    4. Working in an interdisciplinary group on computer game development

  32. Textbooks: Required Textbook:

    The Art of Game Design: A Book of Lenses, Second Edition, 2014, by Jesse Schell, ISBN-13: 978-0123694966 or ISBN-10: 0123694965 (Although the first edition was published in 2010, it is still probably the most comprehensive and practical book on game design.)

    Optional text 1: Challenges for Game Designers, 2009, by Brathwaite & Schreiber. ISBN-13: 978-1584505808 or ISBN-10: 158450580X (Despite being published in 2009, this book is still very valuable because it provides very accessible game design challenges that do not require technical skills to complete.)

  33. Course Readings, Online Resources, and Other Purchases: Optional text 2: Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition, 2014, Tracy Fullerton, ISBN 9781482217162

    Selected papers, and online resources

    Course software

    Generally the focus will be on games that are platform-independent, so Javascript and html 5 are natural choices. Other choices include:

    Construct 2

    Phaser Game Creation Framework, Unreal 4

    Maya

    Unity

  34. Student Expectations/Requirements and Grading Policy: Evaluation of Student Outcomes:

    Course grade will be based on the following course activities:

    • Individual assignments relating to theory of serious games (30%)

    • Class participation & peer feedback (5%)

    • Milestones on group projects, such as FEA, proposal, assets, detailed map of game, game demo, etc. (30%)

    • Final submissions on group game project at end of semester (35%)

  35. Assignments, Exams and Tests: None
  36. Attendance Policy: Course Attendance at First Class Meeting – Policy for Graduate Students: For structured courses, 6000 and above, the College/Campus Dean will set the first-day class attendance requirement. Check with the College for specific information. This policy is not applicable to courses in the following categories: Educational Outreach, Open University (TV), FEEDS Program, Community Experiential Learning (CEL), Cooperative Education Training, and courses that do not have regularly scheduled meeting days/times (such as, directed reading/research or study, individual research, thesis, dissertation, internship, practica, etc.). Students are responsible for dropping undesired courses in these categories by the 5th day of classes to avoid fee liability and academic penalty. (See USF Regulation – Registration - 4.0101,

    http://usfweb2.usf.edu/usfgc/ogc%20web/currentreg.htm)

    Attendance Policy for the Observance of Religious Days by Students: In accordance with Sections 1006.53 and 1001.74(10)(g) Florida Statutes and Board of Governors Regulation 6C-6.0115, the University of South Florida (University/USF) has established the following policy regarding religious observances: (http://usfweb2.usf.edu/usfgc/gc_pp/acadaf/gc10-045.htm)

    In the event of an emergency, it may be necessary for USF to suspend normal operations. During this time, USF may opt to continue delivery of instruction through methods that include but are not limited to: Blackboard, Elluminate, Skype, and email messaging and/or an alternate schedule. It’s the responsibility of the student to monitor Blackboard site for each class for course specific communication, and the main USF, College, and department websites, emails, and MoBull messages for important general information.

  37. Policy on Make-up Work: Re-submissions will be allowed, if the original grade is less than an A, and the students re-submit within three weeks of the original due date, but no resubmissions are allowed within three weeks of the end of the semester.
  38. Program This Course Supports: Instructional Technology Masters Program, and the Educational Game Design certificate in Instructional Technology
  39. Course Concurrence Information: This might eventually be an elective in the PhD Program in Instructional Technology. It will be a required course for a to be proposed certificate in Educational Games.


- if you have questions about any of these fields, please contact chinescobb@grad.usf.edu or joe@grad.usf.edu.