Graduate Course Proposal Form Submission Detail - EME6615
Submission Type: New
Course Change Information (for course changes only):
- Department and Contact Information
Tracking Number Date & Time Submitted 4844 2013-11-07 Department College Budget Account Number Secondary Education ED 172400 Contact Person Phone Glenn Smith 8139747922 email@example.com
- Course Information
Prefix Number Full Title EME 6615 Instructional Game Design for eBooks Is the course title variable? N Is a permit required for registration? Y Are the credit hours variable? N Is this course repeatable? N If repeatable, how many times? 0 Credit Hours Section Type Grading Option 3 C - Class Lecture (Primarily) R - Regular Abbreviated Title (30 characters maximum) Instr Game Design for Course Online? Percentage Online B - Face-to-face and online (separate sections) 0
Instructional design and development of games in eBooks to promote reading comprehension, analysis of existing research on games to promote reading comprehension. Focus is games for eBooks for web and portable devices.
A. Please briefly explain why it is necessary and/or desirable to add this course.
Needed to compete with national trends
B. What is the need or demand for this course? (Indicate if this course is part of a required sequence in the major.) What other programs would this course service?
There is a growing trend of adding multimedia to books to improve reading comprehension. For younger readers, computer games are also being added to eBooks, particularly eBooks on hand-held devices like iPads. It is important that Instructional Technology students be able to learn the knowledge and skills to understand and develop these new media.
C. Has this course been offered as Selected Topics/Experimental Topics course? If yes, how many times?
D. What qualifications for training and/or experience are necessary to teach this course? (List minimum qualifications for the instructor.)
PhD and knowledge of computer game, interactive eBook and instructional design.
- Other Course Information
understand major points in research literature on educational computer games that support reading
learn design principles for combining computer games with eBooks,
design and develop computer games for eBooks using an authoring system
B. Learning Outcomes
understand what current research says about educational games for reading
understand and be able to apply design principles for computer games with eBooks
be able to design and develop computer games for eBooks using an authoring system
C. Major Topics
Psychology of reading: readers inferences
Psychology of reading: readers situation models
Read and discuss research on computer games to improve reading
Read and discuss research on eBooks with computer games.
Review the design of existing eBooks with computer games
Discuss general design principles for games to be embedded in eBooks
Design and develop one or more computer games to support comprehension in an eBook
Sigmund, T., & Fletcher, J. D. editors (2012). Computer Games and Instruction: New York: Information Age Publishing
McNamara, D.S., Editor. (2008). Reading comprehension strategies: Theories, interventions, and
technologies. New York: Lawrence Erlbaum Associates.
E. Course Readings, Online Resources, and Other Purchases
F. Student Expectations/Requirements and Grading Policy
G. Assignments, Exams and Tests
Course grade will be based on the following course activities:
Discussion participation on readings (20%)
Review the design of existing eBooks with computer games (10%)
Weekly assignments (25%)
Design and develop computer games to support comprehension in an eBook (25%)
H. Attendance Policy
Course Attendance at First Class Meeting Policy for Graduate Students: For structured courses, 6000 and above, the College/Campus Dean will set the first-day class attendance requirement. Check with the College for specific information. This policy is not applicable to courses in the following categories: Educational Outreach, Open University (TV), FEEDS Program, Community Experiential Learning (CEL), Cooperative Education Training, and courses that do not have regularly scheduled meeting days/times (such as, directed reading/research or study, individual research, thesis, dissertation, internship, practica, etc.). Students are responsible for dropping undesired courses in these categories by the 5th day of classes to avoid fee liability and academic penalty. (See USF Regulation Registration - 4.0101,
Attendance Policy for the Observance of Religious Days by Students: In accordance with Sections 1006.53 and 1001.74(10)(g) Florida Statutes and Board of Governors Regulation 6C-6.0115, the University of South Florida (University/USF) has established the following policy regarding religious observances: (http://usfweb2.usf.edu/usfgc/gc_pp/acadaf/gc10-045.htm)
In the event of an emergency, it may be necessary for USF to suspend normal operations. During this time, USF may opt to continue delivery of instruction through methods that include but are not limited to: Blackboard, Elluminate, Skype, and email messaging and/or an alternate schedule. Its the responsibility of the student to monitor Blackboard site for each class for course specific communication, and the main USF, College, and department websites, emails, and MoBull messages for important general information.
I. Policy on Make-up Work
If students make a reasonable (grade C to A-) and on-time first attempt on their assignment, but are not satisfied with their grade, they can re-submit the assignments for re-grading with two weeks of the original due date.
"Punishment for academic dishonesty will depend on the seriousness of the offense and may include receipt of an "F" with a numerical value of zero on the item submitted, and the "F" shall be used to determine the final course grade. It is the option of the instructor to assign the student a grade of "F" of "FF" (the latter indicating dishonesty) in the course.
J. Program This Course Supports
Masters degree in Curriculum and Instruction with a concentration in Instructional Technology
- Course Concurrence Information