Graduate Studies Reports Access

Graduate Course Proposal Form Submission Detail - EME7615
Tracking Number - 2910

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Current Status: Approved by SCNS - 2013-02-01
Campus: Tampa
Submission Type: New
Course Change Information (for course changes only):
Comments: to GC 10/31/12. Supports M.Ed. In C&I: I.T.; SLAIT. Elective. GC approved 11/15/12. to USF Syst 11/15/12. to SCNS 11/26/12. Approved eff 1/1/13


Detail Information

  1. Date & Time Submitted: 2012-08-23
  2. Department: Secondary Education
  3. College: ED
  4. Budget Account Number: 172400
  5. Contact Person: Glenn Smith
  6. Phone: 8139747922
  7. Email: glenns@usf.edu
  8. Prefix: EME
  9. Number: 7615
  10. Full Title: Instructional Game Design for eBooks
  11. Credit Hours: 3
  12. Section Type: C - Class Lecture (Primarily)
  13. Is the course title variable?: N
  14. Is a permit required for registration?: Y
  15. Are the credit hours variable?: N
  16. Is this course repeatable?:
  17. If repeatable, how many times?: 0
  18. Abbreviated Title (30 characters maximum): Instruct Game Design eBooks
  19. Course Online?: B - Face-to-face and online (separate sections)
  20. Percentage Online: 60
  21. Grading Option: -
  22. Prerequisites:
  23. Corequisites:
  24. Course Description: Instructional design and development of games in eBooks to promote reading comprehension, analysis of existing research and participation in new research on games to promote reading comprehension. Focus is games for eBooks for web and portable devices.

  25. Please briefly explain why it is necessary and/or desirable to add this course: Needed to compete with national trends
  26. What is the need or demand for this course? (Indicate if this course is part of a required sequence in the major.) What other programs would this course service? There is a growing trend of adding multimedia to books to improve reading comprehension. For younger readers, computer games are also being added to eBooks, particularly eBooks on hand-held devices like iPads. It is important that Instructional Technology students be able to learn the knowledge and skills to understand and develop these new media.
  27. Has this course been offered as Selected Topics/Experimental Topics course? If yes, how many times?
  28. What qualifications for training and/or experience are necessary to teach this course? (List minimum qualifications for the instructor.) Knowledge of educational computer game design, and knowledge of reading comprehension & literacy.
  29. Objectives: Students will:

    • understand major points in research literature on educational computer games that support reading

    • learn design principles for combining computer games with eBooks,

    • design and develop computer games for eBooks using an authoring system

    • participate in research on eBooks with computer games.

  30. Learning Outcomes: Student learning outcomes:

    • understand what current research says about educational games for reading

    • understand and be able to apply design principles for computer games with eBooks

    • be able to design and develop computer games for eBooks using an authoring system

    • have the experience of participating in research on computer games for eBooks

  31. Major Topics: • Psychology of reading: readers’ inferences

    • Psychology of reading: readers’ situation models

    • Research on computer games to improve reading

    • Research on eBooks with computer games.

    • Designs of existing eBooks with computer games

    • Design principles for games to be embedded in eBooks

    • Designing and developing computer games to support comprehension in an eBook

    • Analyze data, or help conduct research, or write a paper on computer games in eBooks

  32. Textbooks:
  33. Course Readings, Online Resources, and Other Purchases: Smith, G. G. (2012). Computer-Game Play as Imaginary Stage for Reading: Implicit Spatial Effects of Computer Games Embedded in Hard Copy Books, Journal of Research in Reading, 35(1), 1–19 DOI: 10.1111/j.1467-9817.2010.01447.x

    Other current papers to be determined at time of course delivery.

  34. Student Expectations/Requirements and Grading Policy: Grading Criteria:

    Grade %

    A 90-100

    B 80-89

    C 70-79

    D 60-69

  35. Assignments, Exams and Tests: Course grade will be based on the following course activities:

    • Discussion participation on readings (20%)

    • Review the design of existing eBooks with computer games (10%)

    • Weekly assignments (25%)

    • Design and develop computer games to support comprehension in an eBook (25%)

    • Analyze data, or help conduct research, or write a paper on computer games in eBooks (20%)

  36. Attendance Policy: Course Attendance at First Class Meeting – Policy for Graduate Students: For structured courses, 6000 and above, the College/Campus Dean will set the first-day class attendance requirement. Check with the College for specific information. This policy is not applicable to courses in the following categories: Educational Outreach, Open University (TV), FEEDS Program, Community Experiential Learning (CEL), Cooperative Education Training, and courses that do not have regularly scheduled meeting days/times (such as, directed reading/research or study, individual research, thesis, dissertation, internship, practica, etc.). Students are responsible for dropping undesired courses in these categories by the 5th day of classes to avoid fee liability and academic penalty. (See USF Regulation – Registration - 4.0101,

    http://usfweb2.usf.edu/usfgc/ogc%20web/currentreg.htm)

    Attendance Policy for the Observance of Religious Days by Students: In accordance with Sections 1006.53 and 1001.74(10)(g) Florida Statutes and Board of Governors Regulation 6C-6.0115, the University of South Florida (University/USF) has established the following policy regarding religious observances: (http://usfweb2.usf.edu/usfgc/gc_pp/acadaf/gc10-045.htm)

    In the event of an emergency, it may be necessary for USF to suspend normal operations. During this time, USF may opt to continue delivery of instruction through methods that include but are not limited to: Blackboard, Elluminate, Skype, and email messaging and/or an alternate schedule. It’s the responsibility of the student to monitor Blackboard site for each class for course specific communication, and the main USF, College, and department websites, emails, and MoBull messages for important general information.

  37. Policy on Make-up Work: If students make a reasonable (grade C to A-) and on-time first attempt on their assignment, but are not satisfied with their grade, they can re-submit the assignments for re-grading with two weeks of the original due date.

    "Punishment for academic dishonesty will depend on the seriousness of the offense and may include receipt of an "F" with a numerical value of zero on the item submitted, and the "F" shall be used to determine the final course grade. It is the option of the instructor to assign the student a grade of "F" of "FF" (the latter indicating dishonesty) in the course.”

  38. Program This Course Supports: PhD in Secondary Education with a concentration in Instructional Technology
  39. Course Concurrence Information: Masters degree in Curriculum and Instruction with a concentration in Instructional Technology

    Eds degree in Curriculum and Instruction with a concentration in Instructional Technology

    PhD in Second Language Acquisition and Instructional Technology



- if you have questions about any of these fields, please contact chinescobb@grad.usf.edu or joe@grad.usf.edu.